Contents
Process & Tools

Can you talk us through your design process, and what role you typically fulfil as part of the team? Which tools do you usually use at each step of the design process?
In terms of team roles, I often act as both a lead designer and a collaborator. I drive the creative vision while also coordinating with developers, product managers, and other designers to ensure the final product aligns with business goals and user needs.

Process Example (Zilch)

Describe a project you worked on and the processes involved?

I’d be happy to walk you through a recent project where I redesigned a playtesting hub for 2K Games. This project required a robust approach, combining research, ideation, and iterative design, to meet user needs and solve some key business challenges. Here’s how I approached it:
  1. Research & Discovery: I started by gathering insights into the existing playtesting hub and analyzing where users were experiencing friction. During this phase, I conducted user surveys with 47 participants and held interviews with stakeholders across different teams. The insights helped identify one major pain point: users were required to register before exploring the platform, which led to a high drop-off rate. This was crucial because it allowed us to reframe the problem: how might we let users understand the value before committing to a registration?
  2. Ideation & Event Storming Workshops: I collaborated with stakeholders from the US, Poland, and Dublin to facilitate Event Storming workshops. Using Miro, I led the team through exercises to map out user journeys and capture domain events like “playtest created” and “playtest removed.” We color-coded stickies to categorize processes, data points, and user actions, which helped us visualize the ideal user flow and identify missing elements.
  3. Wireframes & Prototyping: With a solid understanding of the user journey, I created wireframes and prototypes in Figma. I designed a new flow that allowed users to explore the platform and see available games before registration, delaying the registration prompt to increase user engagement. In Figma, I iterated on the designs based on weekly feedback, ensuring the flow was intuitive.
  4. Testing & Iteration: Next, I conducted A/B testing, comparing the new flow with the original. Results showed a 23% increase in engagement, with fewer users dropping off. This data-backed approach allowed us to refine the prototype further, adjusting UI elements and interaction details to optimize the experience.
  5. Final Delivery & Handover: I maintained a cohesive design system in Figma, creating a UI component library for developers. Detailed annotations and specs ensured a smooth handoff to engineering teams. We launched with success, and the new hub achieved a significant increase in user registrations and positive feedback.
This project is a great example of my end-to-end design process—balancing user research, collaboration, and iteration to deliver a meaningful product that enhances user experience and meets business goals.

Process Example (UBS)

Describe a project you worked on and the processes involved?

  1. Research & Discovery: The first step in redesigning Project Meerkat was conducting thorough user research to understand the key pain points of expert traders using the platform. I engaged in regular calls and guided walkthroughs with six traders, gathering qualitative insights on their experiences with the RFQ workflow, ticket status, and complex data organization. This research helped map out a user journey that highlighted critical issues such as visual clutter, lack of contextualization between blotters, and difficulties in data management. The insights from this research formed the basis for the redesign, ensuring the platform met user needs and expectations.
  2. Ideation & Stakeholder Workshops: After identifying the primary user challenges, I facilitated workshops with stakeholders across product, engineering, and sales teams. We used Miro to map out user flows and brainstorm potential solutions to the pain points identified during the research phase. A key focus was on addressing the visual clutter caused by filtering options, improving ticket status awareness, and simplifying data upload processes. This collaborative ideation phase ensured alignment across teams and guided the design process by establishing clear priorities.
  3. Wireframes & Prototyping: With a clear understanding of the challenges, I created wireframes and interactive prototypes in Figma. I focused on enhancing usability by introducing intuitive status tabs, reducing visual clutter, and simplifying data grouping. Additionally, I worked on streamlining the layout of trader and sales tickets, ensuring better navigation and reduced complexity. I built high-fidelity prototypes to test new designs with users, iterating on feedback to ensure that the solution was easy to navigate, efficient, and aligned with user expectations.
  4. Testing & Iteration: I conducted usability testing to validate the new features, such as improved filtering overlays, simplified data sorting options, and bulk upload functionality. During A/B testing, users responded positively to the improved ticket status visibility and reduced visual clutter, with significant increases in task completion efficiency. I iterated on the prototypes, fine-tuning elements such as action button designs and the data contextualization feature to ensure clarity and functionality. The feedback led to further refinements, including adjustments to the new bulk upload process and the addition of enhanced data visualization tools.
  5. Final Delivery & Handover: Once the final design was solidified, I created a comprehensive design system in Figma, which included UI components, data visualization elements, and detailed interaction guidelines. I ensured the system addressed the specific needs of the trading team, enabling a smoother workflow and improved decision-making. I collaborated closely with the engineering team to ensure a seamless handoff, providing detailed specs and annotations. After launch, the redesigned Meerkat platform saw a reduction in user frustration, with significant improvements in user engagement and satisfaction.
This process emphasizes the importance of user research, ideation, prototyping, and testing, ensuring the final design met the complex needs of UBS's sales and trading teams, while driving efficiency and improving the user experience.

Impact

Tell us about a project you've worked on where you've helped significantly move a metric?
Quantitative & Qualitative

Give examples of quantitative and qualitative research done?

Quantitative: focuses on numbers and measurable data (e.g., survey results, A/B testing)
Qualitative: explores people's experiences and insights (e.g., interviews, user feedback).
Data Informed Decision (Bud)

Describe a situation when you used data to inform a decision? Could you describe the process? What was the problem? What was the process for involving/collaborating with insights?
Data Informed Decision (Zilch)

Describe a situation when you used data to inform a decision? Could you describe the process? What was the problem? What was the process for involving/collaborating with insights?
Idea Generation

How do you make sure you’re coming up with a diverse set of ideas for each problem?
Led Project

Where have you led a project and the outcome?
Exceptional Ability

Tell us about something you've done in the past that can be considered as evidence of exceptional ability?
Approach:
Impact:
Key Skills Demonstrated:
Project Proud (2K)
Project Proud (Bud)
Project Proud (Zilch)
Designer Type

What blend of designer are you UI/UX or both?

I’m a hybrid designer with a balanced focus on both UI and UX, ensuring they complement each other effectively.

UX Focus:
UI Passion:
Conclusion: My unique blend of UX strategy and UI execution enables me to create functional, visually compelling products that are delightful to use. I believe that great design emerges from the seamless collaboration of both disciplines.

Mistake and Win

Tell me about a mistake you made that turned into a benefit? What is the biggest win or goal you achieved this year?

Mistake Turned Benefit: UBS Project Meerkat
Solution:
Outcome:
Biggest Win This Year: 2K Games Playtest Redesign
Impact:
Rewarding Aspect:
Mistake and Fix

Tell me about a time you made a mistake that effected a customer and what you did to correct it?

Mistake Impacting Customers: Zilch BNPL App Onboarding

Challenge:
Issue Identified:
Solution:
Outcome:
Why Hire?

Why should we hire you, what skills set you apart?

Extensive Experience:
Hands-on Expertise:
Strategic & Creative Balance:
Proven Leadership:
Next Role

What are you looking for in your next role? What would you like to avoid? (Might include aspects like skills you want to improve or develop, industries you’re interested in, team dynamics, business practices … whatever is important to you)

Skill Development:
Industry & Work Focus:
Team & Work Environment:
What I Want to Avoid:
I'm Not... I am...

Tell me three things you are NOT?
Tell me three things you ARE?
Favourite App

What’s your favourite app on your phone right now, and why?

One mobile app that I find particularly interesting and inspiring from both a design and user experience perspective is Citymapper.

Intuitive Design:
User-Centric Experience:
Efficient Information Management:
Inspiring Design Approach:
Mobile App Delivery Process

Tell us about your most recent experience delivering a product update for a mobile application and what the single biggest challenge was?

Objective:
Design Process:
Biggest Challenge:
Solution & Outcome:
Questions
Challenge

Where have you faced a challenge?

Challenge:
Solution:
Outcome:
Conflict

How have you previously prioritized and managed conflicting perspectives from different stakeholders?

Approach:
Example:
Solution:
Outcome:
Design for Developer

Share a project where you designed specifically for developers?

2K Games – Playtest Hub

Initial Challenge:
Key Lessons:
Outcome:
UBS – Project Meerkat

Initial Challenge:
Key Lessons:
Outcome:
Usability Test Plan

Can you describe the key elements of a usability test plan and how you have been involved in executing this plan previously?

Key Elements of a Usability Test Plan:
My Involvement in Usability Testing (Example: 2K Games - Playtesting Hub Registration Flow):
Findings & Iterative Approach:

Findings & Iterative Approach:
Consider Good Output

What do you consider 'good output' from requirement gathering sessions, both internally and externally, and how does that drive your design process?

Key Elements of Good Output:
2K Games – Playtest Hub

Workshops:
Output:
Impact on Design:
UBS – Project Meerkat

Workshops:
Output:
Impact on Design:
Push Back

How do you deal with push back?

2K Games – Playtest Hub

Understand the Root Cause
Pushback during the Event Storming workshops often came from stakeholders across different regions (e.g., US, Poland, Dublin), who had varying processes and priorities.

Approach: Communicate the Why
Stakeholders questioned the practicality of some wireframes and prototypes.

Approach: Collaborate on Solutions
Some stakeholders felt disconnected from initial ideas.

Approach: Show Results Over Time
As workflows improved, stakeholders recognized the impact.

Outcome: UBS – Project Meerkat

Understand the Root Cause
Traders and stakeholders were hesitant about certain UI changes, valuing familiarity over change.

Approach: Communicate the Why
Some stakeholders doubted the need for new dashboard features.

Approach: Collaborate on Solutions
Stakeholders were more receptive when they felt involved in the process.

Approach: Show Results Over Time
The final design reflected a blend of user needs and business objectives.

Outcome:
Measure Success UI/UX (Generic)

UI (User Interface) focuses on the visual and interactive elements of a product, like buttons, layouts, and typography, ensuring it is visually appealing and easy to interact with.
UX (User Experience) encompasses the overall journey of the user, from understanding their needs and behaviors to designing seamless, functional, and meaningful interactions that solve their problems.
In short: UI is how it looks and works, UX is how it feels and functions.

How do I measure success?

UI Design

1. Visual Consistency 2. User Interface Intuitiveness 3. Efficiency and Accessibility 4. User Satisfaction 5. Adoption Rates UX Design

1. Task Success Rate 2. Engagement and Retention 3. Feedback and Sentiment Analysis 4. Error Rates and Support Requests 5. Business Outcomes
Measure Success UI (2K Games & UBS Example)

How do I measure success?

2K Games

1. Interface Appeal 2. Ease of Interaction 3. Consistency Across Devices 4. Task Completion Rates 5. Time on Task UBS

1. Improved Dashboard Usability 2. Task Efficiency 3. User Adoption and Feedback 4. Error Reduction 5. Cross-Device Compatibility 6. Stakeholder Engagement
Measure Success UX (2K Games & UBS Example)

How do I measure success?

2K Games

1. User Flow Optimization 2. User Engagement and Satisfaction 3. Clarity of Navigation 4. Effective Collaboration Features 5. Actionable Feedback Integration 6. Increased Registrations and Retention 7. Scalability for Future Needs UBS

1. Understanding User Needs Through Research 2. Improved Workflow Efficiency 3. Customization and Personalization 4. Reduction in Cognitive Load 5. Enhanced Collaboration 6. User Satisfaction and Adoption 7. Seamless Integration with Legacy Systems 8. Actionable Insights for Decision-Making
App vs Desktop Development

What is the difference between app and desktop development?

Platform-Specific Guidelines: Native mobile apps require adherence to platform-specific design standards like Apple’s HIG (Human Interface Guidelines) and Google’s Material Design. These frameworks dictate everything from navigation patterns to interactions, ensuring a consistent user experience across iOS and Android. Unlike web design, where flexibility is greater, native apps demand tailored designs for each platform.

Touch Interaction: Designing for mobile apps requires a deeper focus on touch-based interactions, such as swipe gestures, tap targets, and haptic feedback. Compared to web design, where users rely on mouse clicks and keyboard inputs, mobile apps must prioritize intuitive touch gestures and optimize usability for smaller screens.

Device Capabilities and Constraints: Native apps leverage device-specific features, such as GPS, camera, and push notifications, to create more personalized and engaging experiences. However, they also demand careful attention to performance, battery usage, and offline functionality—challenges that are less prominent in web design.

1. Platforms and Operating Systems

Mobile App Development:
Desktop App Development:
2. Programming Languages and Frameworks

Mobile App Development:
Desktop App Development:
3. User Interface Design

Mobile Apps:
Desktop Apps:
4. Hardware and Performance

Mobile Apps:
Desktop Apps:
5. Deployment and Distribution

Mobile Apps:
Desktop Apps:
6. Connectivity and Usage Context

Mobile Apps:
Desktop Apps:
7. Security Considerations

Mobile Apps:
Desktop Apps:
8. Testing and Debugging

Mobile Apps:
Desktop Apps:
9. Cost and Development Time

Mobile Apps:
Desktop Apps:
Trends

How do you keep up with trends?

I keep up with design trends by actively engaging with a mix of resources and communities to stay informed and inspired. Here’s how I do it:
  1. Design Communities: I participate in online design forums like Dribbble, Behance, and UX Collective to explore innovative ideas and see what’s trending in UX/UI.
  2. Podcasts and Blogs: I follow design-focused podcasts and blogs like NNG Group, Smashing Magazine, and A List Apart for insights on emerging practices and techniques.
  3. Social Media and Networks: Platforms like LinkedIn and Twitter are great for staying updated with industry thought leaders and discovering the latest tools and trends.
  4. Conferences and Webinars: I attend design conferences, webinars, and virtual meetups to connect with professionals and learn about cutting-edge methodologies.
  5. Continuous Learning: I take online courses and tutorials on platforms like Coursera or YouTube to explore new tools, like advanced features in Figma or Webflow, and refine my skills.
  6. Practical Application: I experiment with trends in my own projects, incorporating modern UI patterns, motion design elements, or accessibility-first approaches to ensure my work remains fresh and impactful.
By combining learning with application, I stay ahead of the curve while ensuring my designs remain relevant and user-focused.

Design Methodologies

What design methodologies have you used in your work process?

1. Design Thinking
2. Double Diamond Framework
3. Agile UX
4. Lean UX
5. Atomic Design
6. Jobs-to-Be-Done (JTBD)
7. Accessibility-First Design
8. User-Centered Design (UCD)
9. Event Storming
10. Heuristic Evaluation
Accessibility

How do I incorporate accessibility into my work?

I ensure all my designs meet accessibility standards like WCAG 2.1 to create inclusive experiences. For example, at 2K Games, I made sure that key components of the web and mobile platforms adhered to WCAG guidelines, including:
Accessibility isn’t just about compliance—it’s about improving usability for all users, and I take great care to ensure that my designs are accessible to everyone, regardless of ability.

Responsive

How do I incorporate responsive design into my work?

Incorporating responsive design means ensuring that a digital product adapts seamlessly to various screen sizes and devices, providing an optimal user experience across desktop, tablet, and mobile.

Here’s how I incorporate responsive design:
By using these responsive design techniques, I ensure that users have a consistent and enjoyable experience, regardless of the device they are using.

User Research

How do I carry out user research?

Incorporating user research is essential for creating designs that truly address user needs and pain points. Here's how I integrate user research into my design process:
By incorporating user research, I ensure that the final design meets real user needs, improves usability, and aligns with business goals.

Multi-Task

How do I handle multiple projects?

Handling multiple projects requires careful planning, organization, and communication. Here’s how I typically manage them:
This approach helps me stay organized, focused, and productive, even when juggling multiple projects with overlapping timelines.

Interaction, UI/UX, Product

What is the difference between interaction, UI/UX and Product Design?
Aspect
Interaction Design
UI/UX Design
Product Design
Focus
User interactions & behavior.
Visual design & overall experience.
End-to-end product strategy.
Main Goal
Making interactions seamless and engaging.
Ensuring usability and aesthetic appeal.
Balancing user needs, business goals, and tech feasibility.
Scope
A specialized field within UX.
UI is part of UX; UX covers research & usability.
Integrates UX/UI with business and market strategy.
Summary
JUNIOR

How do you manage junior designers?

As a Senior Designer, managing junior designers involves a mix of mentorship, leadership, and fostering a collaborative environment. Here’s how you can effectively manage them:

1. Mentorship & Growth
2. Leading by Example
3. Effective Communication & Collaboration
4. Process & Workflow Improvement
5. Career Development & Recognition

Manage Client Expectations

How I Manage Clients and Their Expectations?

Successfully managing clients and their expectations is key to delivering impactful design solutions. Some strategies I use to manage client relationships effectively include:

Design Thinking

How have I incorporated Design Thinking into my design process?

I incorporate Design Thinking into my process by using its human-centered approach to deeply understand user needs, define problems, and ideate creative solutions. Below are the key phases of Design Thinking I’ve integrated into my design process:

1. Empathize

User Research:
2. Define

Problem Framing:
3. Ideate

Creative Solutions:
4. Prototype

Iterative Design:
5. Test

User Feedback:
Outcome


Create UI Components

How do I go about designing a UI component as a UI designer?

1. Understand the Requirements
2. Research & Benchmarking
3. Define Structure & Behavior
4. Sketch & Wireframe
5. Create High-Fidelity Design in Figma
6. Ensure Accessibility & Usability
7. Prototype & Test
8. Document & Handoff
9. Iterate & Maintain
With Figma and design systems, I can leverage auto-layout, variants, and component properties to create scalable and reusable UI components efficiently.

Financial Services Challenge

What challenges do you think UX designers face when designing for financial services and payments?

Design for Security & Trust

Can you share an example of designing for security and trust in a financial product?

Maintain Security & Compliance

How would you design a seamless payment experience for users while maintaining security and compliance?

Solve Complex Problem

Tell us about a time when you had to solve a complex design problem under tight deadlines.

Ambiguous Requirements

Have you ever worked with ambiguous product requirements? How did you proceed?

Change Direction

Can you describe a situation where a project changed direction midway? How did you adapt?

Client Negative Change

If a client insists on a design change that you believe negatively impacts the user experience, how would you handle it?

AI Use

How I’ve used AI in my work practice?

1. Design Automation & Prototyping
Use Case: Speeding up the wireframing process by generating quick UI variations.

2. User Research & Insights
Use Case: Extracting key insights from large sets of user feedback without manual sifting.

3. AI for Copywriting & Microcopy
Use Case: Generating contextually relevant copy for buttons, modals, and tooltips.

4. Accessibility & Inclusive Design
Use Case: Ensuring WCAG compliance in your designs.

5. AI-Driven Usability Testing
Use Case: Running quick usability tests without setting up full research sessions.

6. AI for Motion & Interaction Design
Use Case: Rapidly prototyping animated UI components.

7. AI for Competitive Analysis & Market Trends
Use Case: Understanding how competitors are solving similar UX challenges.

8. AI-Enhanced Development Handoff
Use Case: Automating developer handoff by generating style guides and code snippets.

How to Get Started?
  1. Identify pain points in your design process (e.g., slow prototyping, research overload, UX writing).
  2. Test AI tools relevant to your workflow (start with Figma plugins + research tools).
  3. Integrate AI gradually → Use AI as an assistant, not a replacement.